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Could someone refer to any good entry level DOS games reverse engineering materials? I dabbled a bit with NES hacking, but I'm finding it hard to get into DOS reverse engineering. What debugger to use? Any gotchas I should know in advance?
Borland's debugger (came with Borland C++) was very good, if you can get hold of it. I removed copy protection from several games I owned using it, and actually fixed mouse support for another game.
Tools: IDA Pro 5 (Freeware) is the last Freeware version able to handle DOS executeables (official available by the ScummVM devs https://www.scummvm.org/news/20180331/) - IDA Pro still supports DOS-stuff with latest release - but not the freeware
or Ghidra - but the DOS/16bit support is sometimes lacky - but the decompiler is builtin
here is a list of articles to read: https://forum.stunts.hu/index.php?topic=4287.0
Gotcha: once you get into it, hacking the game gets to be way more fun than actually playing it. Way back in the day I used the DOS debug utility to edit my Bard’s Tale savegames. But once everybody has 127 hit points and -10 AC, the game gets way less interesting.
LLMs are actually great for reverse engineering small chunks of code now.
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Please fix the integer overflow. Total income over the game was tracked in a 32-bit signed int, so if you earned too much money suddenly the total would turn negative and your stocks would crash.
I never found the bug in that direction. I discovered it the opposite way: when starting out, selling shares (or was it taking loans?) all the shares you can. Get around 30+ million in the hole and continue to lose money. Eventually an arithmetic overflow will occur and then suddenly you'll have a net worth of like $30-40 million and have the money form selling stock to build to your heart's content.
hahah this was it! make so many debt ur suddenly rich haha. kinda like evil corpos do today no? hahahha
"Too big to fail"... ironically a very realistic feature.
Sounds like the famous Gandhi bug in Civilisation:
https://en.wikipedia.org/wiki/Nuclear_Gandhi
edit: turns out this was a fabrication, good thing I read my cited source!
"On September 8, 2020, Sid Meier's autobiography, Sid Meier's Memoir!: A Life in Computer Games, was released, containing confirmation that the Gandhi software bug was fabricated and a detailed background of the urban legend's formation"
from the above link
As described by the posts, the original used 16-bit signed integers. The fix was to switch to 32-bit.
I loved this game so much. There was a "deluxe" version with small improvements.
I would love to play a modern version of this. Probably true for other strategy classics like Master of Magic, Master of Orion 2, Colonization.
Edit: ha, I remember that I used a really good tactic of playing with competitors' stocks, gaining majority, siphoning tons of money from them, and then selling the stocks. More profitable than running actual railroads.
> I would love to play a modern version of this.
Steam and GoG have a version of Railroad Tycoon 2 which works well on modern machines:
https://store.steampowered.com/app/7620/Railroad_Tycoon_II_P...
https://www.gog.com/en/game/railroad_tycoon_2
Not quite as old-school as the first version, but IMHO gameplay-wise "just right".
Civilization 4 (currently on sale for $6 at gog) includes a colonization mode. I don't like it as much as the original but that's probably my nostalgia bias
I have been hooked on Transport Fever for a while now. My only gripe with it is that civilian vehicles will take roads intended for cargo/public transport traffic only. So the most profitable way is to disconnect entire cities by road and then use rail or road with disjunct depots to connect cargo to cities. This way you can force civilians to use public transport.
Using "civilian" to mean "a civilian who's not a cop" was already bad enough, but using it to differentiate private cars from trucks and buses? Public transport is practically the quintessential example of civilian infrastructure, you're really going too far now.
My apologies, you are right. I maybe should have used the term NPC? Or non-controllable vehicles.
There is also a great re-make of Star Control 2 https://sc2.sourceforge.net/
I've been playing for the last year or two. Great game.
https://openloco.io/ too!
Chris Sawyer made a lot of games that have since been reverse engineered lmao.
It was a pretty cool game. Not as good as e. g. civilisation but nonetheless fun. I even managed to make profits with my railroads.
Young folks can use dosbox etc... but it just does not feel the same compared to how it was "originally". I could not get myself to want to play raildroad tycoon again; I found it easy to play games such as civilization or UFO: Enemy Unknown (oddly enough the first part is more playable than the second part here).
OpenXcom adds a whole heap of wonderful conveniences to UFO/X-Com. It's probably my favourite open source game engine clone thing.
Dolls / Girls Frontline 2: Exilium[0][1][2] is a modern take on the XCOM concept.
Free (but gacha.)
0. https://gf2exilium.sunborngame.com/main
1. https://gf2.haoplay.com/jp/
2. https://store.steampowered.com/app/3308670/GIRLS_FRONTLINE_2...
> gacha
Hard pass.
Of the games you mention it's civilization that's kind of hard to replay for me. RR tycoon had fewer, worse, iterations. All Xcom games are super replayable with the exception of Xcom 3. Colonization is super replayable and it's only reiteration based on Civ 4 is not worth it.
To this day I’ve managed to win in every civ game but still have to figure out how to consistently beat Colonisation.
XCOM 3?
The third game in the series is "X-COM: Apocalypse".
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Loved watching my brother play this game growing up, it was a bit too complex for me!
I've played OpenTTD a bit and seems quite similar.
A question I've always had with these reverse engineering projects, can someone build off their work to do a clean room reimplantation if they avoid any code/dissembly ?
I spent countless hours as a teen on that game. I feel it might be faster to rewrite it from scratch though than reverse engineer it.
It's trickier than you think! Even for the modern era, the railroad tycoon games are surprisingly deep and sophisticated economic simulations. I still haven't found one to equal Railroad Tycoon 3, which has this kind of neat reactive diffusion field pricing engine.
The modern equivalents (I'm thinking of Transport Fever 2) while they are fun games just lacks the ability to build and manipulate a real economy by doing things like e.g. putting an industry in a town and then transporting goods there to satisfy the industry, making both your train line and the industry wildly profitable.
> I still haven't found one to equal Railroad Tycoon 3, which has this kind of neat reactive diffusion field pricing engine.
My feelings exactly. I still play it regularly for this reason alone. A really amazing game under the hood.
The Rhodes Unfinished scenario is probably my favorite. On the highest-difficulty level, it starts out as a hard map, then becomes an insatiable resource grab. By the end you're building vanity suspension bridges over chasms and digging tunnels the width of Kilimanjaro.
I really admired Transport Tycoon which had those 3 additionals transport channels. Have you tried it? I love the shuttle buses which you can use to connect to an external (to the city) airport, railroad track that can go throughout the whole map, and the ships that transport mostly oil for fun and profit...
There's also a whole, albeit niche, board game genera of so called 18xx game (eg. 1889 Shikoku) that deal with the economic aspects of 19th century railroads.
Usually dry as sand, but some of the heaviest games out there in terms of complexity.
Thanks for an insightful comment! I have two university degrees in Economics and have never heard of reactive diffusion field pricing engines until today.
There's an interesting arxiv paper here, I haven't read it in depth but shows some academic activity in the area at least
Would love sth like this. Any modern games (not that boring edutainment one about supply chains) that let you play with the stock market as well as doing something fun like in Railroad Tycoon?
The image links seem to all be broken but you can see some high-res maps in the video starting around 1m10s
Yeah that's really sad, I really want to see some of those, especially with drawing stations. I hope it get fixed :) And a nice read btw!
Loved that game. And Sid Meier's Colonization.
Not a penny for those heretic swines!
No taxation without representation!
and Wery well, we shall withdraw our forces!
I was really disappointed when the both the remake and the open source versions lost those memorable quotes.Was "You may kiss our royal pinky ring" in them though?
TBH I never kissed the royal pinky ring, but as you quote it so literally, I'm starting to wonder about the wonderful English language ambiguities.
These days it's not PC to say that.
Because representation without taxation is a thing, and pointing at that, even as indirectly as this, is seen as "problematic".
Yeah so much fuzzy good memories of it. Now I want to play that game again.
Maybe I’m reading it wrong, but it seems like all the struggles are in rendering and barely nothing in terms of game logic.
I don’t know. It just surprised me. Thought it would be the other way around.
Congratulations, that's something really good!
the developer 'Wilczek' is posting the progress on his Railroad Tycoon reversing in this Vogons-Thread
This is such a shit AI comment, what's it even for? Trying to create some lame puppet accounts?
that is the inital post to explain what the link referes to...
Thank you. I appreciate the post. I'm about to dive into the 1987 Elite PC version so this is actually really helpful.
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